view usr/src/cmd/man/src/util/iso-box.gml @ 0:c9caec207d52 b86

Initial porting based on b86
author Koji Uno <koji.uno@sun.com>
date Tue, 02 Jun 2009 18:56:50 +0900
parents
children 1a15d5aaf794
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<!-- SCCS keyword
#pragma ident	"@(#)iso-box.gml	1.4	05/06/12 SMI"
-->
<!-- (C) International Organization for Standardization 1986
     Permission to copy in any form is granted for use with
     conforming SGML systems and applications as defined in
     ISO 8879, provided this notice is included in all copies.
-->
<!-- Character entity set. Typical invocation:
     <!ENTITY % ISObox PUBLIC
       "ISO 8879:1986//ENTITIES Box and Line Drawing//EN">
     %ISObox;
-->
<!-- All names are in the form: box1234, where:
    box = constants that identify a box drawing entity.
    1&2 = v, V, u, U, d, D, Ud, or uD, as follows:
      v = vertical line for full height.
      u = upper half of vertical line.
      d = downward (lower) half of vertical line.
    3&4 = h, H, l, L, r, R, Lr, or lR, as follows:
      h = horizontal line for full width.
      l = left half of horizontal line.
      r = right half of horizontal line.
    In all cases, an upper-case letter means a double or heavy line.
-->
<!ENTITY boxh   SDATA "[boxh  ]"--horizontal line -->
<!ENTITY boxv   SDATA "[boxv  ]"--vertical line-->
<!ENTITY boxur  SDATA "[boxur ]"--upper right quadrant-->
<!ENTITY boxul  SDATA "[boxul ]"--upper left quadrant-->
<!ENTITY boxdl  SDATA "[boxdl ]"--lower left quadrant-->
<!ENTITY boxdr  SDATA "[boxdr ]"--lower right quadrant-->
<!ENTITY boxvr  SDATA "[boxvr ]"--upper and lower right quadrants-->
<!ENTITY boxhu  SDATA "[boxhu ]"--upper left and right quadrants-->
<!ENTITY boxvl  SDATA "[boxvl ]"--upper and lower left quadrants-->
<!ENTITY boxhd  SDATA "[boxhd ]"--lower left and right quadrants-->
<!ENTITY boxvh  SDATA "[boxvh ]"--all four quadrants-->
<!ENTITY boxvR  SDATA "[boxvR ]"--upper and lower right quadrants-->
<!ENTITY boxhU  SDATA "[boxhU ]"--upper left and right quadrants-->
<!ENTITY boxvL  SDATA "[boxvL ]"--upper and lower left quadrants-->
<!ENTITY boxhD  SDATA "[boxhD ]"--lower left and right quadrants-->
<!ENTITY boxvH  SDATA "[boxvH ]"--all four quadrants-->
<!ENTITY boxH   SDATA "[boxH  ]"--horizontal line-->
<!ENTITY boxV   SDATA "[boxV  ]"--vertical line-->
<!ENTITY boxUR  SDATA "[boxUR ]"--upper right quadrant-->
<!ENTITY boxUL  SDATA "[boxUL ]"--upper left quadrant-->
<!ENTITY boxDL  SDATA "[boxDL ]"--lower left quadrant-->
<!ENTITY boxDR  SDATA "[boxDR ]"--lower right quadrant-->
<!ENTITY boxVR  SDATA "[boxVR ]"--upper and lower right quadrants-->
<!ENTITY boxHU  SDATA "[boxHU ]"--upper left and right quadrants-->
<!ENTITY boxVL  SDATA "[boxVL ]"--upper and lower left quadrants-->
<!ENTITY boxHD  SDATA "[boxHD ]"--lower left and right quadrants-->
<!ENTITY boxVH  SDATA "[boxVH ]"--all four quadrants-->
<!ENTITY boxVr  SDATA "[boxVr ]"--upper and lower right quadrants-->
<!ENTITY boxHu  SDATA "[boxHu ]"--upper left and right quadrants-->
<!ENTITY boxVl  SDATA "[boxVl ]"--upper and lower left quadrants-->
<!ENTITY boxHd  SDATA "[boxHd ]"--lower left and right quadrants-->
<!ENTITY boxVh  SDATA "[boxVh ]"--all four quadrants-->
<!ENTITY boxuR  SDATA "[boxuR ]"--upper right quadrant-->
<!ENTITY boxUl  SDATA "[boxUl ]"--upper left quadrant-->
<!ENTITY boxdL  SDATA "[boxdL ]"--lower left quadrant-->
<!ENTITY boxDr  SDATA "[boxDr ]"--lower right quadrant-->
<!ENTITY boxUr  SDATA "[boxUr ]"--upper right quadrant-->
<!ENTITY boxuL  SDATA "[boxuL ]"--upper left quadrant-->
<!ENTITY boxDl  SDATA "[boxDl ]"--lower left quadrant-->
<!ENTITY boxdR  SDATA "[boxdR ]"--lower right quadrant-->